1,875 Posts in 546 Topics - by 1,450 Members - Latest Member: Mr Cheese (MrCheese)

User Info

Click here to login with forum username and password.

Who's Online

  • Dot Guests: 30
  • Dot Spiders: 1
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

Board Stats

  • stats Total Members: 1,450
  • stats Total Posts: 1,875
  • stats Total Topics: 546
  • stats Total Categories: 4
  • stats Total Boards: 39
  • stats Most Online: 1,067


Refresh History
September 12, 2017, 06:58:31 am by | Views: 2385 | Comments: 0

Hello again,

We have made progress. Lemme start with that. We were able to recruit help with the map and get it compiled, so now we have the working map file. Now, we need to do some Lua serverside changes to make it all work, and I'm about like half done with all of that, but we have a problem. I'm busy with life again...

School started back up for me like a week or two ago so it's harder to get the time together to really work on HRP. Since I'm the only one that can really do these things, shit falls apart when I'm inactive. Basically, things are gonna take longer, but we'll get there. Please hang in there with us.

July 21, 2017, 08:32:15 pm by | Views: 2372 | Comments: 0

I would just like a moment to declare where we are on the status of Twin Harbor.

To be able to bring Twin Harbor to HRP, we had to make some map edits through the Source Engine mapping tool known as Hammer Editor. The person carrying out the map edits is known as Even Corleaux (Zafiro on Steam). He has completed all of the work we have needed from him on the map. Now we need to export the map in a method known as "compiling". It basically takes the Hammer editable vile (.vmf) and converts it to a game-readable file (.bsp). Compiling this map fully, with HDR since it has the support for that, will take a very long time.

After we finish the compile, some pretty simple Lu...
May 22, 2017, 01:38:53 pm by Billy Bong (billybob41) | Views: 2602 | Comments: 1

We have started branching out to different steam games. Right now, we are interested in hosting a 7D2D server just for our members. If things go well, we may open to the public with it. I would like to see who is interested in joining this hardcore zombie survival game.

In a few days, I will post the server settings along with the connection info & password. If you are anxious about joining, message me on steam or on forums to gain early access. Thanks for reading!

May 10, 2017, 07:08:24 pm by | Views: 2497 | Comments: 0

If you have a donor, trusted, or staff rank in-game, you can get Forum and Teamspeak benefits.

If you would like access to those benefits, please make a post on THIS (https://forums.harbor-roleplay.net/index.php?topic=108.0) post including your Steam ID, and for Teamspeak, your unique ID for your identity that you would like to use.

If your UID for Teamspeak ever changes, make another post and the old one will be removed and we will assign you to the new one. You get ONE identity per group. For Teamspeak donor ranks, please go to your profile on the shop. It should tell you right away that you need to...
Pages: 1 2 [3] 4

Our servers!